Thought-Leadership & Community Building

I am on a mission to empower kids to protect the planet through safe, age-appropriate immersive and interactive digital experiences. I speak about technology for good, youth empowerment, and digital safety, sharing real-world insights from my work in creative tech and education.


Thought Leadership

TEDX

I gave a TEDx talk on how immersive games like Sky Farm Island can inspire kids to take real-world action for the planet—starting with growing and eating their greens.

COP28 – Gaming for Good

Spoke at COP28’s Extreme Hangout in Dubai on using gaming and immersive tech to rethink climate education.

Key message: Immersive and interactive experiences can help young people relate to the importance of protecting our planet and inspire them to become changemakers.

SEA of Solutions by
the UN Environment Programme

Presented CleanSeas AR at the UN Headquarters in Bangkok and participating in a panel, "Leading at the Local Level" in front of 300+ delegates from across the Southeast Asia region

Key Message: Showcased how AR can bring plastic pollution to life on Instagram and how our workshops helped 200+ kids and parents turn photos of plastic waste into digital sea creatures.

World Cities Summit 2024: Hosting Conversations on People-Centered Innovation

Hosted and moderated expert talks on building Smarter Cities, places where technology serves people, not the other way around. 

Key Message: Connected conversations with global experts in AI, urban innovation, and sustainability around one clear takeaway: the future of cities must be inclusive, accessible, and human-centred.

SDG Summit by Games for Change at the UN in New York

Spoke at the UN’s Games and SDG Summit on child rights in the digital age with UNICEF and Bloomberg.

Key Message: Shared how k-ID supports developers to build in safety by design and offer age-appropriate experiences to kids and teens in more than 195 countries around the world.

Hundo Skills Report

 Selected as one of the expert visionaries to contribute to the Future of Skills report by Hundo and City & Guilds, alongside Cathy Hackl, the “Godmother of the Metaverse”. 


Community Building

I bring people together to turn creative ideas into impactful experiences that connect communities, culture, and technology. These are some of the examples:

MeshMinds 1.0 & 2.0 & 3.0: Southeast Asia’s First Creative Tech Incubators: ArtxTechforGood

Led Southeast Asia’s first Creative Tech Incubation Programme, connecting 25+ artists with technologists to explore immersive storytelling for the planet. Backed by Apple, UNEP, Autodesk, HTC, Lenovo, and hosted by ArtScience Museum Singapore, the exhibitions drew 20,000+ visitors and showcased the power of digital art for sustainability. MeshMinds 3.0 won ‘Most Sustainable Exhibition’ at Communicating the Arts.

Julius Baer - Digital Art Prize: Art & Technology Accelerator Programme

Built a cross-border artist community across Greater China, India, and Southeast Asia through mentorship and workshops. Supported 100+ emerging and 6 professional artists to explore projects combining art & tech through a virtual accelerator programme focused on the themes of Future Cities, Digital Disruption and Sustainability.

NET-A-PORTER - Please Insert Women: AR Art Incubator for Southeast Asian Female Creators

Develop the world's first Creative Tech Incubation Programme for women and non-binary artists in Southeast Asia, focused on sustainability and fashion. Reached 10,000+ people and featured in a month-long public exhibition at Capella Singapore, spotlighting underrepresented creative voices across the region.

National Arts Council - Sustainable Singapore: AR for Climate Storytelling

Trained 20 Singapore artists to transform static digital art into interactive AR experiences using Artivive to highlight sustainability and climate resilience. Resulted in works exhibited internationally, with 5 pieces permanently displayed at Korea's National Forest Museum, proof that community-driven creativity travels far.

Meta - Art Reimagined Korea, Taiwan and Singapore: Reviving Traditional Artforms Through Immersive Tech

Led the design and delivery of a matchmaking programme pairing traditional artists with technologists across Korea, Taiwan, and Singapore. 

Immersive AR/VR experiences that helped over 500,000 youth connect with cultural heritage in classrooms and digital spaces.

Meta - Please Insert Human
First-ever AR/VR Art & Animation Incubation Programme in China

Brought together 10 Chinese artists for China's first AR/VR art and animation incubation programme, delivering hands-on Oculus training, expert mentorship, and 3D production support, to help them create experiences focused on Chinese cultural heritage stories.

Culminated in an exhibition seen by over 500,000 visitors at the China International Import Expo.

I'm passionate about spotting talent and bringing brilliant minds together to create something bigger than any of us could build alone.

If you're organising an event, leading an institution, or working on a project that could benefit from fresh perspectives and creative collaboration, I'd love to hear from you.