Oceans we make: immersive VR storytelling.
Vasey, K. (2018). Oceans we make: Immersive VR storytelling. ACM SIGGRAPH Asia 2018, Tokyo. ResearchGate. https://doi.org/10.13140/RG.2.2.14061.79847
This paper, presented at ACM SIGGRAPH Asia 2018 in Tokyo, explores how immersive VR storytelling can deepen public engagement with ocean conservation—blending art and technology to inspire behavioural change.
Could AI Destroy the Planet, or Might AI Art and Gaming Save it?
Vasey, K. (2024). Could AI destroy the planet, or might AI art and gaming save it? ResearchGate. https://doi.org/10.13140/RG.2.2.26596.27527
This article explores the intersection of AI, creative technology, and climate action—asking whether the same tools often feared for their destructive potential could instead become catalysts for sustainability.
Creating and Using XR for Environmental Communication: Three Exploratory Case Studies
Vasey, K., & Seow, T. (2023). Creating and using XR for environmental communication: Three exploratory case studies. ResearchGate. https://doi.org/10.13140/RG.2.2.33068.00641
This article presents three exploratory case studies on how extended reality (XR) can be used to drive environmental awareness and public engagement—highlighting the potential of immersive media to spark meaningful climate communication.
Water Bodies: VR Interactive Narrative and Gameplay for Social Impact
Vasey, K. (2019). Water Bodies: VR interactive narrative and gameplay for social impact. ACM SIGGRAPH VRCAI 2019, Brisbane, Australia. ResearchGate. https://doi.org/10.13140/RG.2.2.11460.58249
Presented at ACM SIGGRAPH VRCAI 2019 in Brisbane, this paper explores how VR interactive storytelling and gameplay can be harnessed to drive social impact—using water as a central theme to connect players with environmental issues.